
The basics are elegantly simple. The game is played
between two teams of four mounted men on a field that
measures 300 by 160 yards (as big as nine football fields)
with goalposts at either end. The object is to move a ball
downfield and through the goal in six periods of play known
as "chukkers." Each chukker is seven minutes long. There are
no time-outs except for injuries, penalties, or unsafe
situations. And no replacement of players is allowed except
for injuries.
Each of the four players is given an area of responsibility
designated by a jersey number that indicates that area. The
forward is designated Number 1; the most defensive player is
called Number 4, or the Back. (There is no goalie.) The
mid-action players are designated Number 2 and Number 3,
with the latter controlling the attack and coordinating the
defense. He's usually the highest-rated player on the team
and the de facto captain. This alignment is designed to be
fluid, however, and to change quickly under game situations.
The players have assignments on defense as well as a zone
to play on offense. That is, they each have a man to cover
when the action shifts, as it often does, countless times
in a chukker. Strict limitations on what is and is not
allowed in ball-handling and riding are meant to inject a
degree of safety into what is inherently a dangerous game.
Control of the game rests in the hands of the two mounted
umpires and a third man, the referee, stationed at midfield.
The rules are based on something known as the "line of the
ball." Each time the ball is moved, a line of travel is
created that extends forward and backward from the ball.
Players use that line to plan their approach to the ball,
keeping it on their right (or off) side, where they have
the right-of-way. Crossing the line close to an oncoming
player who has the right-of-way may be dramatic, but it's
often dangerous and thus is a foul. Cutting that line as
close as possible is common in high-goal polo.
A swing at the ball can be blocked by a hook from another
player's mallet or interfered with indirectly by a ride-off.
Distantly related to a block in football, but with the added
emphasis of a ton of horse and player, a ride-off is more
like a body check in hockey - every bit as hard, fast, and
effective.
As a spectator, you do have one responsibility during the
intermission (halftime) that comes between the second and
third chukkers: divot stomping! Fans surrounding the polo
field are asked to make their way out onto the field to
search out the clumps of grass that have been unearthed
by the quick stops and starts of the ponies and then toe
these clumps, known as divots, back into the ground,
grass side up, of course. Don't forget to take part in
this tradition of polo; it's a great chance to stretch
your legs, meet other polo aficionados, and be a real
part of the game.
Finally, be ready to set all the explanations aside and
see the game for what it is: a feat for the senses, a
glimpse into an endeavor that honors the disappearing
virtues of daring, risk, danger, and action. It's polo,
the ultimate sport!